Friday, 18 September 2015

THE STORY ADAPTATION "TANGLED 2, THE HONEYMOON"

Hey guys,this is our story adaptation base on the film "Tangled". We will making own version to this incredible Disney movie and maybe one day,we may be hired Disney. Who knows? Hope you guys enjoy this. Thank you

After her hair was cut, the Wicked Mother Gothel finally died. Flynn was a free and happy man and he later married Rapunzel himself. They were a lovely couple, being admired by so many people. 


One day, Rapunzel said " Flynny, where shall we go for our honeymoon?" Flynn said " Well, lets see, ummm.."" I'VE GOT IT!!!How about going to the mysterious land of Liverunia! We can meet my cousin Couthinia there!" Without wasting time, they left the next day in the morning. They received a really big "Bon Voyage" wish from the kingdom as well as the people. 


They sailed on the boat," The Madeonova ", which carried the couple as well as 20 other sailors. There were bunks in the ship as well, which means that there were places to rest and sleep on the boat.On the first night during the voyage, the sailors, as well as Flynn and Rapunzel had a party on the boat. It was a party full of games, jokes, laughter and dancing. They danced as if they were young, wild and free. But not in the sea though...


The next morning the boat sailed as usual. It would be a long voyage as they took a longer way as the shortcut to go to that place was being cornered by burglars. As they were sailing, Rapunzel asked. " Flynn, I have a very strange feeling that something is going to happen on his voyage. Something good,something bad or something just moderate" As always, Flynn's reply was "Don't be ridiculous dear, we're gonna be safe". 

As the night approached, they saw many icebergs in the water. And they knew that it would definitely become a cold night. However, around midnight, the whole boat shook as if there was an earthquake. True enough, it had struck an iceberg. 


Everybody panicked, saying what should we do, what should we do. One of the sailors shouted" Let's save Rapunzel first". But on the other hand, another  said " Why save them first, all our lives are at stake!!!" Rapunzel and Flynn agreed to that. They wanted to save all the sailors before themselves. However, there was only one spare boat behind the boat. And that couldn't fit 20 people barely 8 or 9.


While everyone was panicking, Flynn had an excellent idea. He said that the weaker sailors would row the smaller boat as the others would swim fast. Everyone agreed to it. As the first 8 sailors were preparing to sit on the smaller boat, the last man to board the smaller boat saw Rapunzel and was ashamed. He offered his spot on the small boat to Rapunzel, as she was a girl. Rapunzel showed her kindness and gratitude towards the sailor by giving him her favourite crystal necklace. She wanted him to keep it for her if she doesn't survive. 




However, as Rapunzel was boarding the small boat, it lost grip and just turned upside down. Everyone was screaming and shouting, as the water was freezing cold. As they were looking for all the sailors, they realized that Rapunzel was missing. They searched everywhere but couldn't find them at all. Out of nowhere, she threw a flare onto the boat and it caught fire. Every sailor, including Flynn jumped into the water to escape the fire. However, as mentioned earlier, the water was freezing cold. And sadly, some sailors died due to Hyperthermia immediately.


Flynn asked Rapunzel " Why Rapunzel, why?" as he laid there, dying.
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Unfortunately, it was too late. Everyone died, including Flynn.

Rapunzel stood on the wreckage and said " I WILL RULE THE WORLD " 
Minutes later, she was struck by lightning.

Thursday, 17 September 2015

FAMOUS PEOPLE DURING THE 20TH CENTURY

Hi fellow bloggers!It's me Rohan and for the next couple of weeks I will giving you all a few biographies of famous people who lived in the 20th century. It will be short and simple to understand...

NUMBER 1:
KEITH HARING
Born in Kutztown, Pennsylvania in 1958, Keith Haring was a street artist as well as a social activist during the 1980s. When he was young, he was brought up by his father, who was an amateur cartoonist.In his 20s, he studied art in New York.

When he started to work, he would usually take the train to his office, which means that he would have to use the subway. Everytime when he was underground in the subway, he would find an empty black advertising board and he thought of drawing something there. So, he did......


Although he knew that it was illegal, he aspired to draw these pictures to create an inspiration to anyone walking past them. Basically, every drawing done by Keith Haring had a meaning to it. He became so popular by the word of mouth, so much so that during the next few years, he drew hundreds of drawings and paintings. In New York, he held  exhibitions at the Metropolitan Musuem of Art as well as in the Musuem of Modern Art (MoMA), displaying all his work. In 1985, he established " The Pop Shop ". In the Pop Shop, you would find everything related to Keith Haring, ranging from T-shirts to badges and to hats. The shop is always full of people.

He became a worldwide phenomenon. He drew many drawings in countries including Brazil, France England and Italy. He was even asked by West Germany to draw on the Berlin Wall! He, along with his friend Andy Warhol, conquered the world of art. In 1988, Keith Haring was diagnosed with AIDS and later died due to it on the 16th of February, 1990. He was 31.





Monday, 14 September 2015

The Revolution Of Gaming

Hey guys, welcome back to another blog post. Today we will talking about the revolution of gaming over the past few years. If you guys don't know what gaming is, well gaming is the running of specialized applications known as electronic games, especially on machines designed for such programs and, in a more recent trend, using personal computers on the Internet in which case the activity is known as online gaming. A person who plays electronic games is called a gamer. The term "gaming" originated as a synonym for "gambling" although most electronic games today do not involve gambling in the traditional sense. Hope you guys enjoy it and please leave a comment about what we should do next. Thank you.


People who don’t consider themselves gamers are well aware that video games have evolved tremendously in the past 20 years. The graphics have gone from pixilated sprites in early computer games to breathtaking scenery that almost looks real. Mute characters have finally found their voice. The budgets are growing, and so are the development times. However, there are a number of other more subtle—but equally important—differences that have arisen in gaming in the past two decades. From broader audiences to the death of arcades, the face of gaming has seen enormous change.











Back in 1993, video games were viewed mainly as a pastime for children. Most of the top-selling games, such as “Sonic the Hedgehog” and “Super Mario World,” were appropriate for people of all ages. Since gaming was targeted at a relatively niche market, carrying the label “gamer” differentiated you from others.









Companies often target older audiences when creating games, at least more so than companies did in 1993. With the exception of Nintendo—which still relies mostly on family-friendly games—many companies rely on games made for adults to reap huge sales. Top-selling series like “Halo,” “Call of Duty,” “Assassin’s Creed,” and “God of War” are all developed with older teenagers and adults in mind. Every console has a wide assortment of games ranging from those that are geared toward adults or children and those that are for everyone.









The video games that are exclusive to a certain console are central to defining it. For instance, Nintendo has long been known by the franchises you can find only on its systems, including “Mario,” “The Legend of Zelda,” and “Donkey Kong.” And ever since “Halo” graced the original Xbox as an exclusive title, the system became known for its strong first-person shooting games.
Although exclusive games are still important, there have been fewer of them in recent times. There’s simply more money to make if the game is on multiple systems, so it shouldn’t be too surprising that many top-selling series like “Call of Duty” are multi-platform. Some franchises that used to be found on only one system have broadened their horizons. “Final Fantasy XIII,” for example, became the first “Final Fantasy” game to be found on Sony and Microsoft systems.









The primary exception to this rule is Nintendo, which still relies heavily on console-exclusive games. Since the Wii was so radically different from its competitors, a game usually either came out only on the Wii or was released on the Xbox 1 and PlayStation 4. To find a game on all three platforms was uncommon.










It should also be noted that, for the most part, multi-platform games today are largely the same no matter which console they’re played on. Back in the days of the Super Nintendo and Sega Genesis, a game could carry the same name on two different systems but have many notable differences. For instance, as the magazine Game Informer has noted, the licensed title “Jurassic Park” was released on both systems. However, the Super Nintendo version blended top-down exploration with first-person sections while the Genesis version was a platformer. Now in 2013, though, differences are not usually notable. One console might offer special support for a certain controller, and another might have some exclusive downloadable content, but the games are fundamentally the same.


Back during the days of the Super Nintendo, we only had one brand new mainline “Mario” game, and that was “Super Mario World.” Although “Yoshi’s Island” was advertised as a sequel to it, the games featured largely different styles of play. It wasn’t until “Super Mario 64,” five years after the release of “Super Mario World,” that another entry in the main Mario series would hit store shelves. Nowadays, though, we’ve had “New Super Mario Bros.,” “Super Mario Galaxy,” “New Super Mario Bros. Wii,” “Super Mario Galaxy 2,” “Super Mario 3-D Land,” “New Super Mario Bros. 2,” and “New Super Mario Bros. U” in the last few years. Ranging from 2006 to 2015, these seven games have come out at a rate of roughly one per year. Critics from websites such as GameSpot.com have stated that the series might be tiring itself out with so many releases.






Other franchises are equally guilty of spilling out a relatively similar game every year. The “Call of Duty” series, for instance, still sells millions, but an increasing amount of gamers want the developers to innovate the franchise. If history repeats itself, the series could end up like the “Tony Hawk Pro Skater” games, whose popularity slowly fizzled out with each passing year.











Even if companies don’t release a new entry to a series every year, sequels are becoming increasingly common. Among the hottest games of 2015 are “Just Cause 3,” “Uncharted 4,” and “Rise Of The Tomb Raider.”









In 1993, arcades were viewed as the forefront of the gaming industry. Many of the best-received console games, such as “Street Fighter II” and “Teenage Mutant Ninja Turtles: Turtles in Time,” began as arcade games. In many cases the arcade games featured additional options that the home versions didn’t. For instance, in “Turtles in Time,” up to four players could play the arcade version. Plus, arcade games such as “Virtua Fighter” had more advanced visuals than you could find on consoles of the day.













However, arcades are now viewed as relics of the past, places off to the side of skating rinks and movie theaters. With the advanced graphics boasted by consoles of today, arcade cabinets no longer have a competitive edge over their home counterparts. Also, since video game budgets are on the rise, it’s awfully difficult to justify making a game that will profit only a few quarters per play. Most arcades today limit themselves to relatively old games for this reason.


This does not, however, mean that gamers have given up on the idea of playing games in short bursts at a low cost. In fact, it can be argued that the app games offered today are like portable arcades. The games are easy to learn and don’t involve huge commitments of time or money.
“App gaming has caused us to expect that we can complete a level in a couple of minutes or that we can save the game at any time,” Matthew Fye, the developer of the app game “Shooting Star,” has commented.
It’s also striking that, to continue playing an arcade game, you had to pay extra money. In many app games, you can unlock additional content by paying extra, as Fye also points out. So, gamers still have access to easy-to-pick-up games when they so desire, even if traditional arcade units are largely a thing of the past.
The two giants competing for your money in video games in 1993 were Nintendo with its Super Nintendo Entertainment System (SNES) and Sega with its Sega Genesis. Both consoles performed well, so the companies looked poised for years to come. However, times began to change. To begin with, Sega made the mistake of launching its next big system, the Sega Saturn, months early by surprise. Before the days of the Internet, it was difficult to get this message out, leaving many gamers and retailers confused. In the eyes of many, this marks the first huge mistake that Sega made.





Even more important, however, was the entry of Sony into the video game industry. At first, Sony wanted to make a system in conjunction with Nintendo. But Nintendo pulled the plug on the project because, according to Edge-Online.com, the companies couldn’t agree on how to split the money made.

According to DidYouKnowGaming.com, Sony then went to Sega, only to have their team up rejected as well. This would be a grave mistake for Nintendo and Sega, as Sony would come to dominate the market with its PlayStation 1 and then its PlayStation 2. This competition severely cut into Nintendo’s market share, and it ultimately forced Sega to drop out of the console-making business, concluding with the Dreamcast’s death in 2001.
















With Sega no longer making consoles, Microsoft decided to unleash a console of its own in 2001—the Xbox. Although it did not receive nearly the same amount of sales as the PlayStation 2, particularly in foreign regions, it cut even further into Nintendo’s market share. Between the PlayStation 2, Xbox, and Nintendo GameCube, the Cube ended up being the weakest seller of the three competing consoles. Today, Microsoft remains a strong competitor with its Xbox 1, which has currently sold slightly more units than the PlayStation 4 worldwide, according to VGchartz.com.











Aside from the specific console manufacturers, it’s important to point out that the hub of video game development shifted from Japan to the United States during the last 20 years. Top-selling games on the SNES included “Super Mario World,” made by Nintendo, and “Street Fighter II,” made by Capcom, both Japanese companies. For the Sega Genesis, top-selling games included “Sonic the Hedgehog” and “Sonic the Hedgehog 2,” both made by Sega itself.


However, consoles today mostly rely on American-made games to garner sales. Series such as “Call of Duty,” “God of War,” “Halo,” and “Guitar Hero” have all been made by U.S. developers. The only exception to this rule is the Nintendo Wii, which has thrived thanks to games made by Nintendo itself. However, the Wii U seems to be making third-party support from American developers a bigger priority, so even Nintendo recognizes the importance of U.S. gaming.




Online gaming is arguably the biggest difference between video games of 1993 and those of 2013. In 1993, gaming was usually a solitary activity. Sure, you could play against someone else, but even a four-player compatible game was rare back then. But now, you can compete with millions of gamers from the comfort of your living room. Whether you’re challenging another person live or comparing high scores, you have a wide variety of ways to test your skills against others. Some massively popular multiplayer, online role-playing games even require you to have an Internet connection to play because they were built from the ground-up with community in mind.






There is also a huge community of gamers on the Internet. Many forums offer places where gamers can chat about the games they love, ask questions, debate certain points and more. People also post videos of themselves playing games on YouTube. Oftentimes, a video is meant to show off an impressive performance, such as a speed run through the game. Other gamers can watch these for their own amusement or to improve their performance. Plus, if a gamer is ever stuck on a certain level, help is available for free just by clicking on a fan-made guide somewhere online.






There has been things that have been adapted into our daily life as many different of video games are being use to trained or teach us. For example, A Swedish school in Stockholm has made Minecraft a compulsory subject for students as teachers are hoping computer game will encourage the children to develop their thinking. Also, U.S  Miltary has started using Xbox 360 controllers for their new laser gun.
Clearly, much has changed in the video game world over the past two decades. We’ve become more careful about keeping youngsters away from violent video games. We’ve seen the rise and fall of companies and the entrance of mobile app gaming onto the scene. Only time will tell how vastly different video games will be in another 20 years.